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Anthony Lins

Development
Pernambuco, Brazil

Skills

Machine Learning (ML)

About

ANTHONY JOS DA CUNHA CARNEIRO LINS's skills align with IT R&D Professionals (Information and Communication Technology). ANTHONY also has skills associated with Programmers (Information and Communication Technology). ANTHONY JOS DA CUNHA CARNEIRO LINS has 26 years of work experience, with 13 years of management experience, including a mid-level position.
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Work Experience

Innovation Advisor / Researcher / Assistant Professor

Universidade Católica de Pernambuco
January 2011 - Present
  • Structured and operated the Innovation Agency and Technological Innovation Center. Conducted research and lectured in Creative Industries postgraduate Master course and Biotechnology research group. Managed Digital Games Graduation course, including lectures, external partnerships, and student support. Lecturer in digital game programming classes (2D and 3D). Lecturer in Computer Science graduation course in Data Structures, Graphs, and Concurrent/Parallel Programming class. Lecturer in Data Analysis for Journalism graduation course. • Key Technologies Used: Unity, C#, C/C++, Java, Android, CUDA, MS-Office, PoweBI, Tableau, Python, R.

Researcher/Consultant

AI applied in Creative Industries
January 2010 - Present
  • Independent Conducted research and development projects in AI applied to healthcare, particularly in pattern recognition, for example, cancer detection and other pathologies. Developed projects in AI applied in Creative Industries, including misinformation pattern analysis and content curation systems. Business consulting in Soft-Skills management startup project, using several technologies in a Full- Stack development process and also AI/Machine Learning techniques to content suggestions. • Key Technologies Used: Python, R, PyTorch, Tensorflow, Sci-kit learn, OpenCV, CUDA, Web Dev, SQL, Flutter/Dart

Research and AI Manager

Pickcells
June 2022 - July 2023
  • Responsible for the Research and AI area, focusing on investigating and implementing applied AI in digital pathology and parasitology pattern recognition for diagnostics. • Key Technologies Used: Python, PyTorch, Tensorflow, OpenCV, CUDA, ETL, SQL, Docker

Systems Engineer

Meantime Mobile Creations
December 2003 - September 2010
  • Developed various applications for mobile devices, including 3D games and location-based applications. Led projects in game and app development for mobile phones and implemented software development kits for Motorola. • Key Technologies Used: Java, C/C++, MS-Project,

Systems Analyst

KIBON Sorvane
July 1995 - January 2001
  • Systems Analyst and Coordinated IT operations for company offices in the Northeast Region of Brazil. • Key Technologies Used: Clipper, Visual Basic, FoxPro

Education

Unversity of Pernambuco

Breda University of Applied Sciences

Doctorate
December 2022 - November 2023

Federal Rural University of Pernambuco - UFRPE

PhD
February 2014 - February 2018

Polytechnic School - University of Pernambuco - UPE

MSc in Computer Engineering
August 2010 - August 2012

FIR

B.Sc in Information Systems
July 1999 - July 2003